AI

Well if you are here because you wonder why your team that is so OP on the PvE sucks a lot on PvP/Auto Mode, you have come to the right page. I will explain to you briefly on how every players AI act (based on my own observation, if there are more to add, please comment)

Well to be short, there are 6 kinds of AI in the game which are:


  1. Leaders
  2. Strikers
  3. Assists
  4. Attackers
  5. Defender
  6. Goalkeeper (Not Mentioned but this type also has a different AI working)
This is the breakdown list on what each AI do.:

1. Leaders


Valkrja Beth (Legendary, Light, Leader)

  • Will penetrate/steal as long as the HP of the enemy < or = the Leader's HP, otherwise pass/block
  • Use active if the level of the skill is = / > 2 (The higher the level = the more chance of the skill comes out with level 5 = 90% chance)
  • Will shoot on GK if GK has low HP/GK is alone
2. Strikers

Beatrice (Whirlwind, Striker)



  • Will always shoot at the GK when they have the ball.
  • Use active with the priority: 1 (GK is alone) - 5 (Sparta!!!)
  • Rest of the AI system is similar to the leaders on back and mid lines.
3. Assists


Luka (Thunder, Assist)

  • Will always pass every time assist has the ball unless GK has very low HP/alone then they will shoot.
  • Normal Pass active will be used to Striker (or if there is no striker, then it will be the player with highest dribble in the line). Only will use active if the level of the skill is = / > 2 (The higher the level = the more chance of the skill comes out with level 5 = 100% chance)
  • Front/Long Pass active will be used if the spirit bar has a half more spirit than required (usually, or when the chance is there and off cooldown)
  • Steal function works the same as Leader AI
4. Attacker

Hildegard (Thunder, Attacker)

  • Will always try to penetrate if they have HP (The minimum was about 10%)
  • Will penetrate GK if they are alone/at low HP unless they will die if they penetrate then they will shoot instead.
  • Use active with the priority: 1 (The Attackers and the enemy's HP are both very low/Against GK and GK's HP far lower than the Attacker) - 5 (I heard you want me to penetrate you~)
  • Steal function works the same as Leader AI

 5. Defender


Kiki (Whirlwind, Defender)

  • Will always try to steal the ball no matter what happens
  • Use active with the priority: 1 (The Defenders and the enemy's HP are both very low) - 5 (I want your shiny thing in your pocket please :3)
  • Penetrate and shoot function works as the same as Leader AI



6. Goalkeepers (Players who are being put in GK position)



Black Tortoise (Whirlwind, Defender, Goalkeeper)

  • Will block anyone in the position aka will never try to steal unless enemy holding the ball is extremely low on HP (less than 5%)
  • Will only penetrate if GK has HP>50% and the opp has extremely low HP, else will pass.
  • For blocking active: Will use the active block with the priority: 1 (Low HP and enemy use active) - 5 (Enemy use active doesn't matter how much is GK's HP)
  • For power-up active: Will use the active power-up after the GK get the ball provided the spirit requirement is fulfilled. Only will use active if the level of the skill is = / > 2 (The higher the level = the more chance of the skill comes out with level 5 = 90% chance)


That is the breakdown, now these are the tips that I can give you to win with AI.


  • First, Leader AI is a coward AI. Meaning that they will not attack unless they are superior in terms of HP to the opponent. So it is better to put them straight against the assist, because they can attack freely without worrying to be damaged since assist will pass anyway.
  • Second, Striker AI will always shoot whether it has good setup or not. So if you are hoping for your Striker to shoot with a nice pass, max your front line Assist's active and make sure that the Assist has much higher speed than the Striker to make sure the Striker do the job well. (Oh and make your Totem has the lowest speed so the ball will not accidentally move to your Totem, if you have plan to do your second shot)
  • Third, Assist is one of the type that speediest yet the squishiest players. So I would suggest to place them against the Defenders since usually the Defenders are usually slow so the Passers can actually escape the risk or being countered... For a while hehe.
  • Fourth, Attackers hits hard, but they are squishy. So it is a good idea to place them against the Assists or the Leaders to reduce lots of damage. Assists will never damage you when they hold the ball and you know how coward is Leader AI.
  • Last but not least, Defenders are dedicated to steal the ball. So it is better to pair them up against Attackers since they have high HP to soak up the damage and chance to steal the ball back.
  • ALL PLAYERS WILL SHOOT WHEN THE GK IS DOWN. REMEMBER THAT :)

Those are the basics of putting players so AI can use them well. But the decision is on you guys. Well that's all on this page and hope you can see the other tabs too! :3

No comments:

Post a Comment